Greg the Game

Quick Note

Change Setting to Sensitivity to X: 10.0, Y: 6.3 (personal preference)

Sensitivity setting did not transfer from Unity to Itch.io, if you like ultra high hyperspeed on Minecraft then default is ok

About this game

Player has gun, 
Gun go bang,
Kill yellow boys,
Get big score,
Also grapple hook on right mouse.

Longer Version About Game

An original game which mixes elements from FPS and parkour game. Shoot the enemies to earn points which is displayed at the top of the player's screen and retrieve the weapon the enemy was using. Navigate your way through the map with some fast pace movements and Swing around with a grappling hook to get the high ground against your enemies and defeat them before they defeat you.

Controls

Movement

WASD: to move (hold S while grappling to decend from grapple point)

Space: Jump (hold space while grappling to pull self towards the grapple point)

 C: to crouch (moving then pressing C will cause player to slide)

While Wall running

Shift: hold Shift while wall running to scale up the wall

Ctrl: hold Ctrl while wall running to scale down the wall

Mouse

Left Mouse: Shoot Weapon

 Right Mouse: Grapple Hook

Weapons

Q: Throw Away Weapon

R: Reload Weapon

 F: Pickup Weapon from ground

Game Features

Movement

Sliding, while moving with WASD, press C

Wall running, hold W while next to a wall (can not consecutively run on the same wall) Wall Climbing, look at a wall directly and hold W (can not consecutively climb the same wall)
Ledge Holding, Hold A or D while having a wall on player Right or Left respectively
Sensitivity options
, in settings menu can independently change X and Y sensitivity

Game mechanics

  • A new enemy will spawn in 3 seconds after an enemy is killed
  • Limited amount of reloads on a gun (red text on the right side next to bullets remaining indicating reloads remaining)
  • Guns (5 guns currently):
    • Shotgun
    • Full-Automatic
    • Burst Rifle
    • Grenade Launcher
    • Pistol
  • Grapple Hook automatically aims to an nearby edge if cursor is not aimed at a valid grappling surface (prediction at red dot)
  • Ledges, can be used to scale surfaces that are normally out of reach
  • Limited amount of guns on the ground at one time, once the limit is reached, guns from enemies will stop dropping

Credit

Jonathan Wong, a dumb college student looking for a job

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